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Missile Launcher




Description


"We don't like birds and fairies; we kill anything that flies! And we look cool too, have you seen our massive missile equipment?"
  — in-game description 


Tips:

  • The Missile Launcher is vulnerable to ground units as it can only attack only air units.
  • The Missile Launchers shoots 2 missiles at once.
  • It's missiles similar to that of a ColossusBazooka and the S-Trikes.
  • It has homing missiles, so it has a lock-on ability for falcons
  • For best results, is more reliable to put this turret near a Mortar or Cannon Blast so it can be protected from infantry and tanks.
  • Using a Sniper Tower next to a missile launcher isn't one of the preferred positions.
  • You are only allowed to purchase two Missile Launchers per planet.
  • Some people are too afraid to send flying units because of this tower, making it to destroy first or use support and send some flying units.
  • it will not destroy a large squad of Falcons working alone but will seriously damage them, making them vulnerable to Lasers and Snipers
  • A high level Zeppelin can destroy them with no difficulties, provided it has a close access without other buildings distracting the zeppelin. The zeppelin should always be placed on the bottom of the building preferrably on the left side for quickest access.
  • A level 6 missile launcher can level down almost 20 level 1 Falcons making it the most powerful turret against  falcons or Zeppelins
  • Very useful at levels where enemies use falcons; yet the turret loses importance when the enemy starts producing Colossi, however when the Zeppelin comes into play this is a neady turret for your planet
  • If your Missile Launcher has to protect building do not wait that it has a reach superior of your building because Aircrafts have a bad reach and puts itself practically on the building thus your Missile Launcher can take advantage of it.

Expansions

Scientist-Border

To see detailed info on how to unlock each level, and the total amount of buildings
per Base level visit: Building Level Unlocks at Star Base's Page.


Level
Icon time
Icon costs
Icon health
Icon damage
Icon damage type
Icon fire rate
Icon unit target
Icon range
Experience
If destroyed
1 5h Coins 153,500
Minerals -
15,000 160 Area Blast 1/s Air Units 26x26 Experience 440 Experience 40
2 1d Coins 635,500
Minerals 492,900
22,000 200 Area Blast 1/s Air Units 26x26 Experience 2,272 Experience 207
3 2d Coins 1,906,500
Minerals 697,500
30,000 240 Area Blast 1/s Air Units 28x28 Experience 5,935 Experience 553
4 4d Coins 3,394,500
Minerals 1,162,500
33,000 280 Area Blast 1/s Air Units 30x30 Experience 10,590 Experience 977
5 6d Coins 7,595,000
Minerals 1,860,000
36,000 320 Area Blast 1/s Air Units 32x32 Experience 22,445 Experience 2,121
6 8d Coins 9,300,000
Minerals 3,720,000
40,000 420 Area Blast 1/s Air Units 34x34 Experience 28,859 Experience 2,721
Note: Missile Launcher Level 6 requires 1 SphereGift Sphere to be able to upgrade. (Click the icon to get more info)

Gallery


See Also

 v  d  e    Related Categories & Pages
Defensive
Buildings
Cannon BlastSniper TowerLaser TowerMortarMissile LauncherFreeze turret
Friends BunkerBunker 3Walls GroupTraps Group


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