|“||"Mines are resource buildings that produce Minerals."||”|
|— general description|
Minerals collected from the Mines can be used to finish a upgrading building that has less than five minutes left, send units to Defense Bunkers, and to unlock units inside Training Camps, Factories, and Starports. Minerals are also required when attacking other players not in the same system as you. Colonizing a planet requires Minerals and Coins. Certain building upgrades also require minerals to upgrade, such as Sniper Tower and Cannon Blast . Minerals will always be needed in the Laboratory to upgrade buildings, no matter what.
- If your mineral storage capacity is full, then you will not be able to collect more Minerals. You can increase your capacity by building and upgrading Silos.
- Mines generate Minerals over time. When their internal storage becomes full, they will stop generating minerals. The internal storage of mines increases as they are upgraded.
- Star Bases can store 9,000, no more no less, regardless of level.
- Mines will keep generating Minerals when destroyed.
- A level 10 mine will give up to 200,000 minerals when it is completely destroyed if the Mine was completely full before the attack.
- Mines take less time to upgrade to each level than a Compact House does in to the same level.
- Mines generate less experience and give out less war points than Compact Houses. Destroying a Mine cannot give more than 1 war point, even if the attacker's level is lower than the defenders as levels don't mind. A common tactic used by high level players attacking low level players is destroying one building and ending the battle. This gives you one war point no matter what.
- High level Mines have lots of health. Because of this, players will often line them outside of their base with Mines and Compact Houses, as to keep units with no target (no preference to attack defenses or anything) occupied with them.
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