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About

This unit was added on June 23rd 2015, during the summer event: Chariots of Apollo/ Coup de Grace.

They are the first healing unit in the game. After completing the mission to unlock, train and use, you receive a pack that contains 20 Looters 15 Raiders and 10 Hoover UFO's. Best used when there are more than one, that way they heal each other.

They can be put in bunkers to heal ground units, they can't heal other air units.

The biggest threat to these units are missile launchers and laser towers, destroy these turrets and they should be fine. Sniper towers are not that much of a threat.

This page was created by Starlinator80 and edited by TheGoatUFO
Healer

Tips

Before you use them, deploy a unit that deals lots of damage, or use a swarm of at least 32-64 marines (level 7 is recommended) the swarm can destroy turrets very quickly, just be careful and stay away from mortars.

It takes 15 minutes to create one, and it takes up lots of space in bunkers/ warp-gates (70) so it is not recommended to use more than 4.

Useful in bunkers to heal friendly ground units when enemies attack.

easily destroyed by any turret that hits air

expansions

data level 1 level 2 level 3 level 4 level 5 level 6
health 8000 11000 14000 17000 20000 24000
range 120 120 120 120 120 120
fire rate 0.6/s 0.6/s 0.6/s 0.6/s 0.6/s 0.6/s
speed 2 2 2 2 2 2
heal 600 750 900 1100 1250 1400

gallery

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