(→Tips) |
(→Tips) Tags: Visual edit apiedit |
||
Line 18: | Line 18: | ||
*Easily comes into the range of [[Defense Bunker]]s and [[Friends Bunker]]s due to point-blank range. |
*Easily comes into the range of [[Defense Bunker]]s and [[Friends Bunker]]s due to point-blank range. |
||
*Best when resources are only protected by ground-only turrets. |
*Best when resources are only protected by ground-only turrets. |
||
− | * |
+ | *Do not upgrade these past level 2. At level 3 onward it is 100% impossible for them to make back their production cost from raiding which means they defeat their own natural purpose of cheaply raiding resources, and they are practically non-functional as a combat unit no matter what level they are upgraded to. |
*Defensive backup from Other units is Recommended because Hoover UFOs cannot target Towers and Units until all of the Resource buildings are destroyed and they will start forcing other buildings to be sucked in and crack |
*Defensive backup from Other units is Recommended because Hoover UFOs cannot target Towers and Units until all of the Resource buildings are destroyed and they will start forcing other buildings to be sucked in and crack |
||
Revision as of 21:05, 16 March 2015
About
- Air version of Looters and Raiders
- It will loot all the resources of the base before destroying other buildings.
- Firebit uses Hoover UFOs in the introduction to capture Starlings. This is impossible in actual gameplay.
- Good if used with Falcons. When the Falcons destroy Missile launchers, Sniper towers and Units from Bunkers that target Air units/Air and Ground units, you spam in UFOs for big loot. Colossi/Zeppelins are recommended to help the attack finished faster if the Towers or Units are a high level.
- This could be activated when you have Star base Level 4 and Spending 1 M,488 K(1,488,000 minerals)Minerals.
- This costs 2 D(Days) and 2 H(Hours)/50 hours to complete the Hoover UFO's Activation.
- Many players prefer Raiders over Hoover UFOs, as they are cheaper to build and upgrade, have more health, and have similar results.
Tips
- Easily destroyed by Missile Launchers--avoid them at all costs! Use ground units like S-trikes to destroy them.
- Easily comes into the range of Defense Bunkers and Friends Bunkers due to point-blank range.
- Best when resources are only protected by ground-only turrets.
- Do not upgrade these past level 2. At level 3 onward it is 100% impossible for them to make back their production cost from raiding which means they defeat their own natural purpose of cheaply raiding resources, and they are practically non-functional as a combat unit no matter what level they are upgraded to.
- Defensive backup from Other units is Recommended because Hoover UFOs cannot target Towers and Units until all of the Resource buildings are destroyed and they will start forcing other buildings to be sucked in and crack
Expansions
To see detailed info of how to unlock each level, consult the Laboratory page. |
Level | |||||||
---|---|---|---|---|---|---|---|
1 | 4m | Template:Coins | 1500 | 150 | 1/Sec | 1 | 60 |
2 | 4m | Template:Coins | 1800 | 150 | 1/Sec | 1 | 60 |
3 | 4m | Template:Coins | 1800 | 150 | 1/Sec | 1.2 | 60 |
4 | 4m | Template:Coins | 1800 | 200 | 1/Sec | 1.2 | 60 |
5 | 4m | Template:Coins | 1800 | 200 | 1/Sec | 1.4 | 60 |
6 | 4m | Template:Coins | 2250 | 200 | 1/Sec | 1.4 | 60 |
Gallery
Trivia
- Improved Hoover UFO unlock and its upgrade time.
See Also
Related Categories & Pages | |
---|---|
Aircraft Units |
• • • • |
Mechanized Units |
• • • • |
Infantry Units |
• • • • • • • |
Military Buildings |
• • • |