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Colonies

High level colony icon.

The Colonies are a series of themed bases that allows the player to split their progress and resources across multiple planets.

Information[]

Colonies provides the player a way to gain resources, grow their army and can expand the player's presence through different Planetary Systems, which can decrease the cost of further attacks to faraway players' colonies. To colonize other planets, the player must have an Observatory in their main colony.

The obstacles found on colonies has a chance to drop chips   like the main planet obstacles, so colonies increase the amount of chips you can collect per day!

The player's main planetary system will hold four extra colonies belonging to Elderby, Firebit, Sparragon and Reptice.

There are eight types of colonies in the game which two types are special since they exist due to the player's existence in the game: the player's main colony and Firebit's and Sparragon's colonies. The other six colonies are mostly called by their colors: red, blue, green, white, violet and yellow, each of these types being in their equally-colored planetary systems. Color colonies also contains exclusive types of plants and minerals.

The player is able to move their planet to a new place at the cost of Galaxy Chips 10 Galaxy Chips. The best way to colonize planets that are far away is to use chips. First, the player must colonize a planet in the same system as their main colony is located (or close to it), and then they have to move it using chips.

Costs[]

Scientist-Border
To see detailed info on the max number of colonies you can have, and how to unlock each one, visit: Observatory Page.


Colonies costs are calculated by using euclidean distance to get the difference between the player's planet and the target planet's coordinates. The euclidean distance ecuation looks like this:

Where p means the player's planet and t means the target planet.

In code, it looks like this:

floor(sqrt(pow(playerX - targetX, 2) + pow(playerY - targetY, 2)));

And the steps to calculate the result are like this:

  1. Subtract the target's X coordinates with the player's X coordinates (the order of the planets doesn't matter).
  2. The result of this subtraction is then squared to return a positive (or absolute) value.
    1. Both previous steps are the same for both the player and target's Y coordinates.
  3. The squared numbers are then put in a square root to return to the original value of the substraction, but now it will always be a positive number because of the previous steps.
  4. In case there are decimals in the result, round down to the neartest integer.

The result is the distance from the player's planet and the target planet, which is then plugged into this formula:

max(66000, ceil((2000 - 0.072 * distance) * distance * 31))

The steps of this formula are the following:

  1. Multiply 0.072 by the obtained distance.
  2. Subtract the result from 2000.
  3. The result of said substraction is then multiplied by the distance itself.
  4. Then it is multiplied by 31.
  5. If there are decimals in the result, round it up to the nearest integer.
  6. Compare between 66000 and the result of the previous steps, then use the highest number out of the two.

If the player contains multiple planets, then the system chooses the closest player-owned planet relative to the target planet's coordinates and does the calculations mentioned above.

Gallery[]

Colonies[]

Illustrations[]

Backgrounds[]

Trivia[]

  • In the old days of Galaxy Life, the colony background of Reptice was unused, but was replaced with a white colony background instead, possibly a mistake. During Galaxy Life Reborn, the real background was finally activated, and it still is today.
  • In the original Galaxy Life, after some time of inactivity, the player's colonies would be automatically moved. They would be randomly scattered hundreds of systems away from where they originally were, but that didn't necessarily mean they would be far away from each other. This system has never been added to either Galaxy Life Reborn or the new Galaxy Life, meaning it is unused now. The following table will be kept here for archival purposes:
Start date Inactivity time
1d to 14d 7d
14d to 30d 14d
30d to 90d 21d
90d or more 30d
Example: If the player started playing 3 months ago, they need to log out of the game for, at least, 30 days.


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